With all avenues leading to discovering Grosilge‘s location turning into dead ends, the Heroes of Sandpoint find themselves dejected and out of luck. Instead, they decide to turn their focus once more to the hunt of the Brother’s of Seven, the cult that would appear to be behind the mysterious murders in both Sandpoint and Magnimar.
A plan is formulated to search for more clues that utilizes each member’s strength. Miro, with Synovia to back him up in case there’s trouble, return to the Foxglove Townhouse in hopes to find clues that might have been overlooked after the fight with the impostor Aldern. Their investigation turns up little of worth however, at least that is by the time their snooping attracts the attention of the Magnimar guard. Questioned for their suspicious behaviour, the pair are led back to the watch house for further interrogation.
Meanwhile, Vrinn and Ukawada are canvassing Dockway for any further leads in much the same way that they did in the Underbridge. Vrinn follows a few suspicious characters, the mark of his goddess warning him of their importance. These turn out to be false leads however, and have little to do with their current objective. That is until he is warned of an old drunkard spilling out from one of the taverns…
All the while, Doomwing has been sent on a task to continue the hunt for any locations that might be able to house the group’s missing goblin.
At the watch house, Miro and Synovia learn that the lead suspect for the guards is a man fitting Vrinn’s description. Managing to talk their way out of a potentially sticky situation, the pair then retire back to the Oasis Inn to wait for their companions.
Vrinn, disguised as a friend to the suspicious drunk with Ukawada still in tow manages to pump out some information about the mysterious cult. He is soon revealed to be a stranger however, so Vrinn kills the man for his past indiscretions. With no other leads, the pair return to the Foxglove townhouse in hopes of meeting back up with the others, but find guards stalking the premises instead. Sneaking back into the house, Vrinn rifles through the documents once more, and now without any distractions finds a clue pointing towards a sawmill elsewhere in Magnimar.
With new information in hand, the group reconnects and concocts a plan to scout out the district of industry thanks to Doomwing’s earlier scouting having revealed the location of several possible locations. This bares more fruit as the sawmill in question is discovered, and a plan is hatched to storm the building in a pincer attack.